MALIK, Adam. Digital Learning and Gamification in Islamic Religious Education: Impacts on Engagement Among Generation Z. Journal of Learning Technology and Innovation, [S. l.], v. 1, n. 1, p. 1–15, 2025. DOI: 10.64850/jolti.v1i1.130. Disponível em: https://journal.liacore.org/jolti/article/view/130. Acesso em: 22 mar. 2026.